Board 41
Nassau County
New York

















Long Island District Board # 41

 

 BOYS’ RULES – 2009-2010

       

ADMINISTRATIVE TECHNICALS – maximum one for infractions at the 10-minute mark and maximum one after that. Counts towards the team total. Once a roster is ready in accordance with all requirements at the 10-minute mark, there can be a maximum of only one technical for a roster related infraction, which counts only towards the team total. If a starter does not start the game, he can only be penalized before the game starts, otherwise it is too late. It is a technical to change a number in the book. If a player changes his number without notifying the scorer and officials, it is a flagrant technical if discovered while it is being violated

BACKCOURT – exception for airborne player in 3 instances: jump ball, throw-in, and a steal by a defensive player. Landing in front court first followed by a foot in backcourt is permitted. Airborne player from the front court may not pass to a teammate in backcourt

BALL – no requirements on the number of panels. 29.5-30 inches, 20-22 ounces

BASKET – shall have a single metal ring

BONUS – all technical fouls count towards the team totals

COACHING BOX – 14 feet in length beginning 14 feet from the end line. If the head coach is charged directly with a technical foul or indirectly when one is called on bench personnel, he loses the privilege of standing. ASSISTANT COACHES MAY NOT STAND AT ANY TIME::PLEASE READ RULE 10 SECTION 5 TO UNDERSTAND WHEN STANDING IS PERMITTED.

CLOSELY GUARDED – defensive player in a guarding position, within 6 feet, in front court, holding or dribbling. The count will continue on a legal defensive switch. If the dribbler gets his head and shoulders past the defender, towards the basket, the count ends.

DELAY – a warning is recorded in the scorebook and reported to the coach for: throw-in plane violation, team huddle or contact with the free thrower, interfering with the ball following a goal, or water on the court. After being warned a violation of any one of these will result in a technical foul, charged to the team total. The individual player will be charged with a technical foul for reaching across the boundary line and making contact with the ball. If after intermission, both teams are on the court, resuming play may be invoked. After a time out, if all players do not return at the same time, a technical is charged. This is charged to the team and not the individual player. If a warning has not been issued, any of the following infractions will result in a technical and no warning for delayed required-fouling thrower-in, dislodging the ball from the hands of the thrower-in.
NO WARNING IS REQUIRED IN EITHER CASE.

DISQUALIFIED PLAYER- any combinations of personal or technical fouls totaling 5 or 2 technicals. The coach has 20 seconds to replace the player. A warning horn will sound with 15 seconds remaining. A second horn will occur at 20 seconds at which time the substitute is required to have reported to the table. If a disqualified player participates a direct technical is charged to the coach (PENALIZED IF DISCOVERED WHILE BEING VIOLATED).

DUNKING – pregame or halftime, technical charged directly to the player and indirectly to the coach. The result is he loses the privilege of standing. One team foul is charged. A player may grasp the rim only to prevent injury to himself or another player.

EQUIPMENT – pliable, soft plastic may not be worn even if covered by soft padding, on the elbow and below. Anything on the upper arm must be padded. The referee is the sole judge of whether equipment might be injurious to other players. Compression sleeves must be worn for medical reasons.

FIGHTING – the head coach may not enter the court during a fight unless beckoned by the official. If he does it is a direct technical and disqualification. Bench personnel who leave the bench but do not participate in the fight are given a flagrant technical and disqualified. An indirect technical is charged to the coach and a maximum of 2 free throws are awarded, unless offset by the opposing team. Bench personnel who participate in a fight are given flagrant technicals and disqualified. An indirect technical is charged to the coach for each participant. Free throws are administered for each technical, unless offset by the opposing team. PLAYERS ON COURT –SEE RULE 10-6, PAGE 67 OF RULE BOOK.

FREE THROWS – maximum six players allowed on line, 4 defensive and 2 offensive. The lane areas from the end line up to, and including the neutral-zone marks(blocks), shall remain vacant. The first marked lane spaces on each side of the lane, above and adjacent to the neutral-zone marks (blocks) must be occupied by the opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces. The second marked space may be occupied by teammates of the free thrower (offense). The opponents of the free thrower may occupy the marked lane spaces on each side, nearest the free thrower. Players shall be permitted to move along and across the lane to occupy a vacant marked lane space within the limits of this rule. Players cannot enter the lane until the ball touches the ring, backboard, or the free throw ends.
All of the above corresponds to the 2008 rule change below.
CHANGED THE OCCUPIED FREE THROW SPACES TO MOVE ALL PLAYERS UP ONE MARKED LANE SPACE; LEAVING THE SPACES BETWEEN THE END LINE AND BLOCK VACANT.

HEADBANDS/WRISTBANDS – single color not worn above the elbow. All must be the same color, either white or the predominant color of the uniform. All team members must match. DEFINED HEADBAND AS ANY ITEM THAT GOES AROUND THE ENTIRE HEAD. BLACK AND BEIGE WERE ADDED TO THE COLORS A TEAM IS PERMITTED TO WEAR.

INJURED PLAYER – a team can use a 30 second timeout to keep a player in the game. An opposing player (injured) may not remain in the game if the opponents calls a timeout. If opposing players are injured or bleeding each team may call a timeout to keep their player in the game. The timeouts will run concurrently.

JURISDICTION- begins when the officials are present on the court. THE OFFICIAL’S ARRIVAL ON THE FLOOR SHALL BE AT LEAST 15 MINUTES BEFORE THE SCHEDULED STARTING TIME OF THE GAME. THE JURISDICTION OF THE OFFICIALS’ IS TERMINATED AND THE FINAL SCORE HAS BEEN APPROVED WHEN ALL OFFICIALS LEAVE THE VISUAL CONFINES OF THE PLAYING AREA.

KNEE BRACES- all exposed hinges must be covered by a sleeve. An ace bandage is not acceptable.

LOCKING ARMS – not allowed locking arms or grasping teammates to restrict movement of opponents. Technical is charged to the team not an individual player.

OUT OF BOUNDS – a violation shall be called as soon as the player purposely leaves the court for any unauthorized reason.

PREGAME – the head coach and captains meet with the officials to verify that the team is properly equipped. Contract states that the sportsmanship card should be read.

RESUMPTION OF PLAY- resumption of play procedures is used after timeout and each quarter, including after halftime if both teams are on the court.

TEAM CONTROL – there is no team control on a throw-in. Any foul committed by the throw in team, will result in free throws, if the opponents are in the bonus. Another point-there is no team control or player control during a dead ball, throw-in, a jump ball or when the ball is in flight during a try or tap for goal unless that try is that of an air borne shooter ( A FOUL BY THE AIR BORNE SHOOTER IS A PLAYER CONTROL FOUL).

TECHNICALS – if a disqualified player reenters the game, a direct technical is charged to the head coach. Knowingly attempting a free throw or accepting a foul to which he was not entitled results in a technical foul. Different players may attempt the free throws for a technical foul. During intermission, all squad members are considered bench personnel. Any technicals during this time are also charged indirectly to the coach.

THROW-IN – defensive player may immediately reach through the boundary line once the throw-in is released. The defensive player may legally touch or grasp the ball when any part of the ball is over inbounds territory. If an opponent reaches through the boundary plane and makes contact with the ball, during a throw in, the result will be a technical charged to the player. Contacting the thrower-in will result in an intentional personal foul.

Time Outs: Four(4) full and 30 in Two (2) thirty second time outs in Section 8-Use one 30 second time out in the first half
or lose it (THIS IS A SECTION 8 RULE>). When a time out is erroneously granted, it cannot be revoked. A granted time out cannot be reduced unless both teams are ready to play. An excessive time out is charged to the team total. An excessive time out is penalized when discovered, even if play has already resumed. A time out may be granted to an airborne player in possession of the ball.

TIMING – 35-second shot clock. Overtime is 4 minutes. In the case of an obvious timing error a correction can be made. 10 seconds to bring the ball into frontcourt. In the case of an illegal kicking of the ball when the clock is stopped, it is possible for the clock to be started and stopped immediately. The clock is not reset.

TRAVELING – may not touch the floor with a knee or any other part of the body other than the hand or foot. Falling to the ground is traveling when in possession of ball..

UNCONSCIOUS PLAYER – may not return to the game without written authorization from an MD/DO. This does not apply to pregame.

UNIFORMS – the first time they are not tucked in the pants, the player must leave and may return at the next legal opportunity to sub. A uniform may not be removed in the visible confines of the playing area. The penalty is a technical foul charged to the player and team total. Shirts worn under the uniform must be similar in color to the torso of the jersey. Sleeves must be the same length, but team members do not have to match the sleeve lengths. Compression shorts must be worn above the knee and be similar to the color of the pants. Home team must wear white uniforms

WARNING HORNS –all warning horns will sound with 15 second remaining. 60-second time out, first horn at 45 seconds. 30 second time out, first horn at 15 seconds. 20-second replacement of injured player or one who has been directed to leave, first horn at 5 seconds.

MECHANICS

JUMP BALL – referee will designate who will toss the jump ball, however he MUST handle the throw-ins at the start of each period.

OUT OF BOUNDS – use stop clock signal, then give color and direction. Use one hand for the visible count and the other to chop in time. Official handing ball in chops time.

FOULS –Official reports player’s number using one hand. Reporting procedure is to be done in the reporting area (pg. 57, foul procedures). Official then moves opposite the table. Player control signal is behind the head.

FREE THROWS – subdued visible, silent, 10 second count. Use the same hand to chop in time on a miss.

THROW INS- sideline below the free throw line, the lead bounce the ball to the thrower and remains the lead. Above the free throw line, the lead becomes the new trail and administers the throw in.

TIME OUT POSITIONS – SIXTY SECOND TIME-OUT, one official at center, at backside of circle. Partner will be at the spot of ball. 30 second, one official at center
and at front side of circle; Partner at spot of ball. FREE THROW- one official backside of circle, and one official at backside of foul circle. Review manual-very will done.

DISQUALIFIED PLAYER- the NON calling official HAS THE OPTION TO notify the coach first, then has the timer begin the 20-second timepiece, then he notifies the player.( I believe this should be the method used.)The player becomes bench personnel when the coach is notified.

3 POINT ATTEMPT- the lead official does not mirror the trail on a successful 3 point basket that was in the trail’s area of responsibility. If an official sees his partner signal a 3 point goal, BUT saw the shooter step on the three point arc, he blows his whistle and signals two points. He then gets ball back into play at point of interruption. No discussion is necessary. That official will have to live by his RULING.

NOT CLOSELY GUARDED- the new signal when a player is not closely guarded is similar to the full time out signal (arms straight out at shoulder height, open hands, palms facing table).

PLEASE NOTE THAT I WISH TO THANK BOTH ROBERT “BOB” SEROSKI AND DENNIS CIRILLO FOR THEIR ASSISTANCE IN THE FORMULATING AND CORRECTING THE ABOVE.


 

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