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ADMINISTRATIVE TECHNICALS
– maximum one for infractions at the 10-minute mark and
maximum one after that. Counts towards the team total. Once a
roster is ready in accordance with all requirements at the
10-minute mark, there can be a maximum of only one technical
for a roster related infraction, which counts only towards the
team total. If a starter does not start the game, he can only
be penalized before the game starts, otherwise it is too late.
It is a technical to change a number in the book. If a player
changes his number without notifying the scorer and officials,
it is a flagrant technical if discovered while it is being
violated
BACKCOURT – exception for airborne player in
3 instances: jump ball, throw-in, and a steal by a defensive
player. Landing in front court first followed by a foot in
backcourt is permitted. Airborne player from the front court
may not pass to a teammate in backcourt
BALL – no
requirements on the number of panels. 29.5-30 inches, 20-22
ounces
BASKET – shall have a single metal ring
BONUS – all technical fouls count towards the team totals
COACHING BOX – 14 feet in length beginning 14 feet from
the end line. If the head coach is charged directly with a
technical foul or indirectly when one is called on bench
personnel, he loses the privilege of standing. ASSISTANT
COACHES MAY NOT STAND AT ANY TIME::PLEASE READ RULE 10 SECTION
5 TO UNDERSTAND WHEN STANDING IS PERMITTED.
CLOSELY
GUARDED – defensive player in a guarding position, within 6
feet, in front court, holding or dribbling. The count will
continue on a legal defensive switch. If the dribbler gets his
head and shoulders past the defender, towards the basket, the
count ends.
DELAY – a warning is recorded in the
scorebook and reported to the coach for: throw-in plane
violation, team huddle or contact with the free thrower,
interfering with the ball following a goal, or water on the
court. After being warned a violation of any one of these will
result in a technical foul, charged to the team total. The
individual player will be charged with a technical foul for
reaching across the boundary line and making contact with the
ball. If after intermission, both teams are on the court,
resuming play may be invoked. After a time out, if all players
do not return at the same time, a technical is charged. This
is charged to the team and not the individual player. If a
warning has not been issued, any of the following infractions
will result in a technical and no warning for delayed
required-fouling thrower-in, dislodging the ball from the
hands of the thrower-in. NO WARNING IS REQUIRED IN EITHER
CASE.
DISQUALIFIED PLAYER- any
combinations of personal or technical fouls totaling 5 or 2
technicals. The coach has 20 seconds to replace the player. A
warning horn will sound with 15 seconds remaining. A second
horn will occur at 20 seconds at which time the substitute is
required to have reported to the table. If a disqualified
player participates a direct technical is charged to the coach
(PENALIZED IF DISCOVERED WHILE BEING VIOLATED).
DUNKING
– pregame or halftime, technical charged directly to the
player and indirectly to the coach. The result is he loses the
privilege of standing. One team foul is charged. A player may
grasp the rim only to prevent injury to himself or another
player.
EQUIPMENT – pliable, soft plastic may not be
worn even if covered by soft padding, on the elbow and below.
Anything on the upper arm must be padded. The referee is the
sole judge of whether equipment might be injurious to other
players. Compression sleeves must be worn for medical reasons.
FIGHTING – the head coach may not enter the court during a
fight unless beckoned by the official. If he does it is a
direct technical and disqualification. Bench personnel who
leave the bench but do not participate in the fight are given
a flagrant technical and disqualified. An indirect technical
is charged to the coach and a maximum of 2 free throws are
awarded, unless offset by the opposing team. Bench personnel
who participate in a fight are given flagrant technicals and
disqualified. An indirect technical is charged to the coach
for each participant. Free throws are administered for each
technical, unless offset by the opposing team. PLAYERS ON
COURT –SEE RULE 10-6, PAGE 67 OF RULE BOOK.
FREE THROWS
– maximum six players allowed on line, 4 defensive and 2
offensive. The lane areas from the end line up to, and
including the neutral-zone marks(blocks), shall remain vacant.
The first marked lane spaces on each side of the lane, above
and adjacent to the neutral-zone marks (blocks) must be
occupied by the opponents of the free thrower. No teammate of
the free thrower shall occupy either of these marked lane
spaces. The second marked space may be occupied by teammates
of the free thrower (offense). The opponents of the free
thrower may occupy the marked lane spaces on each side,
nearest the free thrower. Players shall be permitted to move
along and across the lane to occupy a vacant marked lane space
within the limits of this rule. Players cannot enter the lane
until the ball touches the ring, backboard, or the free throw
ends. All of the above corresponds to the 2008 rule change
below. CHANGED THE OCCUPIED FREE THROW SPACES TO MOVE ALL
PLAYERS UP ONE MARKED LANE SPACE; LEAVING THE SPACES BETWEEN
THE END LINE AND BLOCK VACANT.
HEADBANDS/WRISTBANDS –
single color not worn above the elbow. All must be the same
color, either white or the predominant color of the uniform.
All team members must match. DEFINED HEADBAND AS ANY ITEM THAT
GOES AROUND THE ENTIRE HEAD. BLACK AND BEIGE WERE ADDED TO THE
COLORS A TEAM IS PERMITTED TO WEAR.
INJURED PLAYER – a
team can use a 30 second timeout to keep a player in the game.
An opposing player (injured) may not remain in the game if the
opponents calls a timeout. If opposing players are injured or
bleeding each team may call a timeout to keep their player in
the game. The timeouts will run concurrently.
JURISDICTION- begins when the officials are present on the
court. THE OFFICIAL’S ARRIVAL ON THE FLOOR SHALL BE AT LEAST
15 MINUTES BEFORE THE SCHEDULED STARTING TIME OF THE GAME. THE
JURISDICTION OF THE OFFICIALS’ IS TERMINATED AND THE FINAL
SCORE HAS BEEN APPROVED WHEN ALL OFFICIALS LEAVE THE VISUAL
CONFINES OF THE PLAYING AREA.
KNEE BRACES- all exposed
hinges must be covered by a sleeve. An ace bandage is not
acceptable.
LOCKING ARMS – not allowed locking arms or
grasping teammates to restrict movement of opponents.
Technical is charged to the team not an individual player.
OUT OF BOUNDS – a violation shall be called as soon as the
player purposely leaves the court for any unauthorized reason.
PREGAME – the head coach and captains meet with the
officials to verify that the team is properly equipped.
Contract states that the sportsmanship card should be read.
RESUMPTION OF PLAY- resumption of play procedures is used
after timeout and each quarter, including after halftime if
both teams are on the court.
TEAM CONTROL – there is no
team control on a throw-in. Any foul committed by the throw in
team, will result in free throws, if the opponents are in the
bonus. Another point-there is no team control or player
control during a dead ball, throw-in, a jump ball or when the
ball is in flight during a try or tap for goal unless that try
is that of an air borne shooter ( A FOUL BY THE AIR BORNE
SHOOTER IS A PLAYER CONTROL FOUL).
TECHNICALS – if a
disqualified player reenters the game, a direct technical is
charged to the head coach. Knowingly attempting a free throw
or accepting a foul to which he was not entitled results in a
technical foul. Different players may attempt the free throws
for a technical foul. During intermission, all squad members
are considered bench personnel. Any technicals during this
time are also charged indirectly to the coach.
THROW-IN – defensive player may immediately reach through the
boundary line once the throw-in is released. The defensive
player may legally touch or grasp the ball when any part of
the ball is over inbounds territory. If an opponent reaches
through the boundary plane and makes contact with the ball,
during a throw in, the result will be a technical charged to
the player. Contacting the thrower-in will result in an
intentional personal foul.
Time Outs: Four(4) full and
30 in Two (2) thirty second time outs in Section 8-Use one 30
second time out in the first half or lose it (THIS IS A
SECTION 8 RULE>). When a time out is erroneously granted, it
cannot be revoked. A granted time out cannot be reduced unless
both teams are ready to play. An excessive time out is charged
to the team total. An excessive time out is penalized when
discovered, even if play has already resumed. A time out may
be granted to an airborne player in possession of the ball.
TIMING – 35-second shot clock. Overtime is 4 minutes. In
the case of an obvious timing error a correction can be made.
10 seconds to bring the ball into frontcourt. In the case of
an illegal kicking of the ball when the clock is stopped, it
is possible for the clock to be started and stopped
immediately. The clock is not reset.
TRAVELING – may
not touch the floor with a knee or any other part of the body
other than the hand or foot. Falling to the ground is
traveling when in possession of ball..
UNCONSCIOUS
PLAYER – may not return to the game without written
authorization from an MD/DO. This does not apply to pregame.
UNIFORMS – the first time they are not tucked in the
pants, the player must leave and may return at the next legal
opportunity to sub. A uniform may not be removed in the
visible confines of the playing area. The penalty is a
technical foul charged to the player and team total. Shirts
worn under the uniform must be similar in color to the torso
of the jersey. Sleeves must be the same length, but team
members do not have to match the sleeve lengths. Compression
shorts must be worn above the knee and be similar to the color
of the pants. Home team must wear white uniforms
WARNING HORNS –all warning horns will sound with 15 second
remaining. 60-second time out, first horn at 45 seconds. 30
second time out, first horn at 15 seconds. 20-second
replacement of injured player or one who has been directed to
leave, first horn at 5 seconds.
MECHANICS
JUMP BALL – referee will designate who will toss the jump
ball, however he MUST handle the throw-ins at the start of
each period.
OUT OF BOUNDS – use stop clock signal,
then give color and direction. Use one hand for the visible
count and the other to chop in time. Official handing ball in
chops time.
FOULS –Official reports player’s number
using one hand. Reporting procedure is to be done in the
reporting area (pg. 57, foul procedures). Official then moves
opposite the table. Player control signal is behind the head.
FREE THROWS – subdued visible, silent, 10 second count.
Use the same hand to chop in time on a miss.
THROW INS-
sideline below the free throw line, the lead bounce the ball
to the thrower and remains the lead. Above the free throw
line, the lead becomes the new trail and administers the throw
in.
TIME OUT POSITIONS – SIXTY SECOND TIME-OUT, one
official at center, at backside of circle. Partner will be at
the spot of ball. 30 second, one official at center and at
front side of circle; Partner at spot of ball. FREE THROW- one
official backside of circle, and one official at backside of
foul circle. Review manual-very will done.
DISQUALIFIED
PLAYER- the NON calling official HAS THE OPTION TO notify the
coach first, then has the timer begin the 20-second timepiece,
then he notifies the player.( I believe this should be the
method used.)The player becomes bench personnel when the coach
is notified.
3 POINT ATTEMPT- the lead official does
not mirror the trail on a successful 3 point basket that was
in the trail’s area of responsibility. If an official sees his
partner signal a 3 point goal, BUT saw the shooter step on the
three point arc, he blows his whistle and signals two points.
He then gets ball back into play at point of interruption. No
discussion is necessary. That official will have to live by
his RULING.
NOT CLOSELY GUARDED- the new signal when a
player is not closely guarded is similar to the full time out
signal (arms straight out at shoulder height, open hands,
palms facing table).
PLEASE NOTE THAT I WISH TO THANK
BOTH ROBERT “BOB” SEROSKI AND DENNIS CIRILLO FOR THEIR
ASSISTANCE IN THE FORMULATING AND CORRECTING THE ABOVE.
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